π Molten Core (MC) Raid Guide
Welcome to the heart of Blackrock Mountain. This 40-man raid is the first major step into endgame content. Preparedness is 90% of the battle hereβbring your Fire Resistance (FR) gear and plenty of consumables.
π Pre-Raid Checklist
- [ ] Attunement: Complete the "Attunement to the Core" quest (jump through the window in BRD).
- [ ] Consumables: Greater Fire Protection Potions (GFPP), Mongoose/Power Elixirs, and Mana Potions.
- [ ] Fire Resistance: Tanks should aim for $300+$ FR; Melee/Healers should have $100+$.
- [ ] Douses: Ensure at least 8 players have Quintessence (from Hydraxian Waterlords) to douse the runes.
βοΈ Boss Encounters

The "Curse Boss." The fight is won or lost by your Decursers.
- The Adds: Kill the two Flamewaker Protectors first.
- Mechanic: Lucifron's Curse increases mana costs by 100%. Mages/Druids must priority decurse.
- Impending Doom: Deals 2,000 Shadow damage after 10 seconds. Priests/Paladins must dispel Magic.

The giant core hound.
- Fear: Every 30 seconds, he uses Panic. Warriors must Stance Dance to Berserker Rage; Shamans/Paladins use Tremor Totem/Fear Ward.
- Tranquilizing Shot: Hunters must rotate Tranq Shot to soothe his Frenzy.
- Fire Spit: Don't stand in the lava patches on the floor.

Similar to Lucifron but with a healing debuff.
- Gehennas' Curse: Reduces healing received by 75%. Decurse this instantly.
- Rain of Fire: Move out immediately. It hits harder than the standard warlock spell.

The "Add Management" fight.
- Firesworn Adds: Warlocks must Banish as many as possible (usually 4-5).
- Separation: Tanks pull the un-banished adds away from Garr. When an add dies, it knocks everyone back.
- Magma Shackles: Massive slow. Dispel magic from your casters.

The "Living Bomb" and the source of the Binding of the Windseeker.
- Living Bomb: If you get this, RUN to the designated empty area. You will explode and fly into the air. (Priests: Shield the bomb target so they don't die from fall damage).
- Ignite Mana: Drains mana over time. Priests/Paladins must dispel.
- Inferno: Geddon stays still and pulses massive AoE fire damage. Melee: Run out!

The "Arcane Blink" boss.
- Blink: He frequently blinks into the middle of the raid. Tanks must quickly taunt him back.
- Arcane Explosion: Huge AoE damage after he blinks. Ranged/Healers must move away immediately.
- Magic Dampening: He buffs himself to reduce magic damage taken; Mages must use Spellsteal or Priests must Dispel.

The "Healer" fight.
- The Adds: He has 4 Flamewaker Priests. They must be pulled away from the boss and interrupted/stunned.
- Healing: The adds will try to heal each other and the boss. Assign an interrupt rotation to stop every cast.
- Shadow Word: Pain: Priests/Paladins must dispel the heavy DoT on the raid.

A heavy tank-and-spank with a focus on pet management.
- Core Ragers: He has two dogs. They cannot be killed (they revive) until Golemagg dies.
- The Strategy: Two Off-Tanks pull the dogs away from the boss. They must be kept separated to avoid a buff.
- Melt Armor: Reduces the main tank's armor. Healers must be ready for spike damage as the stacks increase.

The only boss you don't actually kill. You win by killing all his adds.
- The Adds: 4 Flamewaker Healers and 4 Flamewaker Elites.
- Strategy: Use Polymorph on the Healers (Mages are key here). Focus down the Elites first, then the Healers.
- Reflection Shields: Majordomo alternates between a Magic Reflection shield and a Damage Reflection shield. Watch the buff icons or you will kill yourself!
- The Cache: Once all adds die, Majordomo surrenders. You loot the "Cache of the Firelord" (where the Leaf/Sinew for Hunters drops).

The Firelord himself. You have 10 minutes to kill him before he submerges.
| Phase | Mechanic | Strategy |
|---|---|---|
| P1: The Fight | Wrath of Ragnaros | Knocks back melee. High FR prevents the "knock-up" damage. |
| Hand of Ragnaros | Knocks back everyone near him. Stay spread out to avoid chain-knocks. | |
| Magma Splash | Triggered if no one is in melee range. A tank must always be hitting him. | |
| P2: Submerge | Sons of Flame | 8 adds spawn. Warlocks Banish, Mages AoE Frost Nova. Kill them fast! |
Warning
Ranged & Healers: Do not stand near the lava edges. If you get knocked into the lava, you lose precious DPS/Healing time and will likely die to fire ticks.
1. Lucifron
The "Curse Boss." The fight is won or lost by your Decursers.
- The Adds: Kill the two Flamewaker Protectors first.
- Mechanic: Lucifron's Curse increases mana costs by 100%. Mages/Druids must priority decurse.
- Impending Doom: Deals 2,000 Shadow damage after 10 seconds. Priests/Paladins must dispel Magic.
2. Magmadar
The giant core hound.
- Fear: Every 30 seconds, he uses Panic. Warriors must Stance Dance to Berserker Rage; Shamans/Paladins use Tremor Totem/Fear Ward.
- Tranquilizing Shot: Hunters must rotate Tranq Shot to soothe his Frenzy.
- Fire Spit: Don't stand in the lava patches on the floor.
3. Gehennas
Similar to Lucifron but with a healing debuff.
- Gehennas' Curse: Reduces healing received by 75%. Decurse this instantly.
- Rain of Fire: Move out immediately. It hits harder than the standard warlock spell.
4. Garr
The "Add Management" fight.
- Firesworn Adds: Warlocks must Banish as many as possible (usually 4-5).
- Separation: Tanks pull the un-banished adds away from Garr. When an add dies, it knocks everyone back.
- Magma Shackles: Massive slow. Dispel magic from your casters.
5. Baron Geddon
The "Living Bomb" and the source of the Binding of the Windseeker.
- Living Bomb: If you get this, RUN to the designated empty area. You will explode and fly into the air. (Priests: Shield the bomb target so they don't die from fall damage).
- Ignite Mana: Drains mana over time. Priests/Paladins must dispel.
- Inferno: Geddon stays still and pulses massive AoE fire damage. Melee: Run out!
6. Shazzrah
The "Arcane Blink" boss.
- Blink: He frequently blinks into the middle of the raid. Tanks must quickly taunt him back.
- Arcane Explosion: Huge AoE damage after he blinks. Ranged/Healers must move away immediately.
- Magic Dampening: He buffs himself to reduce magic damage taken; Mages must use Spellsteal or Priests must Dispel.
7. Sulfuron Harbinger
The "Healer" fight.
- The Adds: He has 4 Flamewaker Priests. They must be pulled away from the boss and interrupted/stunned.
- Healing: The adds will try to heal each other and the boss. Assign an interrupt rotation to stop every cast.
- Shadow Word: Pain: Priests/Paladins must dispel the heavy DoT on the raid.
8. Golemagg the Incinerator
A heavy tank-and-spank with a focus on pet management.
- Core Ragers: He has two dogs. They cannot be killed (they revive) until Golemagg dies.
- The Strategy: Two Off-Tanks pull the dogs away from the boss. They must be kept separated to avoid a buff.
- Melt Armor: Reduces the main tank's armor. Healers must be ready for spike damage as the stacks increase.
9. Majordomo Executus
The only boss you don't actually kill. You win by killing all his adds.
- The Adds: 4 Flamewaker Healers and 4 Flamewaker Elites.
- Strategy: Use Polymorph on the Healers (Mages are key here). Focus down the Elites first, then the Healers.
- Reflection Shields: Majordomo alternates between a Magic Reflection shield and a Damage Reflection shield. Watch the buff icons or you will kill yourself!
- The Cache: Once all adds die, Majordomo surrenders. You loot the "Cache of the Firelord" (where the Leaf/Sinew for Hunters drops).
10. Ragnaros
The Firelord himself. You have 10 minutes to kill him before he submerges.
| Phase | Mechanic | Strategy |
|---|---|---|
| P1: The Fight | Wrath of Ragnaros | Knocks back melee. High FR prevents the "knock-up" damage. |
| Hand of Ragnaros | Knocks back everyone near him. Stay spread out to avoid chain-knocks. | |
| Magma Splash | Triggered if no one is in melee range. A tank must always be hitting him. | |
| P2: Submerge | Sons of Flame | 8 adds spawn. Warlocks Banish, Mages AoE Frost Nova. Kill them fast! |
Warning
Ranged & Healers: Do not stand near the lava edges. If you get knocked into the lava, you lose precious DPS/Healing time and will likely die to fire ticks.
π Notable Loot
- Legendaries: Thunderfury, Blessed Blade of the Windseeker (Garr/Geddon) and Sulfuras, Hand of Ragnaros (Ragnaros).
- Tier 1 Sets: Every boss drops specific pieces for your class "Giantstalker," "Cenarion," "Felheart," etc.